一 : 大人”与“小人”的斗争
“大人”与“小人”的斗争
——电影《小鬼当街》
“做好了,做好了,一起看《小鬼当街》了!”随着小李子的高叫,我们便做好了观看电影《小鬼当街》的准备。
一个小“大人”出场了,他还刚出生不久,就开始与三个坏人“战斗”了!那三个坏人是大人,可在我眼里却是“小人”,他们以拐卖小孩赚钱,可小“大人”一出现,他们就有了“史上第一失败记”了!
“叮——”一辆汽车开过,小“大人”就在那车子下面,因为太小,所以车子并没有撞到他,过了一辆车,便爬了起来,又有一辆车开过来了,小“大人”就定住不动,车子也没撞到他,这个小聪明把坏蛋仍在后面,自己慢慢爬走了。那三个坏蛋的“头”便跑到马路中间,“叮——”“啊——”一辆汽车压着他的脚驶过。
看到这里,我们都哈哈大笑。为什么必须要拐卖小孩赚钱呢?你自己有手有脚,完全可以去找个工作呀!你们难道不知道,好人有好报,坏人有坏报吗?我想着。后来他们又去了动物园,小“大人”坐在猩猩的怀抱中,坏蛋三人组都使着去抢小“大人”,可最后都伤痕累累,“啪——”其他的猴子都拍起了掌。我们又笑了,那三个坏人后来被发现了。
恶有恶报,你们所做的事,上帝都看在眼里,你们可以去找个工作,就做孤儿院的工作人员吧,跟他们玩,跟他们聊天,他们都会欢迎你的!反正你们“喜欢”孩子!
湖南衡阳耒阳市港湘实验小学五年级:胡怡
二 : 超赞的阶级斗争桌游(ClassStruggletheBoardGame)
Class Struggle Board Game
©1978, Bertell Ollman
BEGINNERS RULES
OBJECT OF THE GAME
"Class Struggle" reflects the real struggle between the classes inour society. THE OBJECT OF THE GAME IS TO WIN THE REVOLUTION . . .ULTIMATELY. Until then, classes—represented by differentplayers—advance around the board, making and breaking alliances,and picking up strengths and weaknesses that determine the outcomeof the elections and general strikes which occur along theway.
- PLAYERS
- "Class Struggle" can be played by two to six players.
- THE REAL PLAYERS IN "CLASS STRUGGLE," HOWEVER, ARE CLASSES, notindividuals. Workers (those who produce shoes, cars, houses and soon) and Capitalists (those who own the machines and factories withwhich these things are produced) are the Major Classes. Farmers,Small Businessmen, Professionals (doctors, lawyers, professors,etc.) and Students are the Minor or Allied Classes. In the game,the hammer symbolizes the Workers, the top hat—the Capitalists, thetractor—the Farmers, the cash register—the Small Businessmen, thebrief case—the Professionals, and the mortarboard—theStudents.
- ONLY THE WORKERS AND THE CAPITALISTS CAN WIN OR LOSE IN "CLASSSTRUGGLE". The Minor Classes can only participate in winning orlosing through their alliances with one of the Major Classes (seeRule 12).
DICE - Individual players cannot choose their class. In real life,this is usually determined by the kind of family into which one isborn. In "Class Struggle" too it is chance that decides. THROW THEGENETIC (OR LUCK-OF-BIRTH) DIE, THE ONE WITH THE SYMBOLS ON IT, TOSEE WHO PLAYS WHAT CLASS. It is important that Workers andCapitalists be represented in the game, so if there are only twoplayers these are the classes they should play.
- Again, to be true to real life, where the Capitalists' wealthand power over people and factories give them many unfairadvantages, THE CAPITALIST CLASS IS THE [www.61k.com)FIRST TO THROW THE NUMBEREDDICE. They also decide whether the order in which the other classestake their turn at the dice proceeds from their left or theirright.
- Classes now throw the numbered dice and move forward as manysquares as the number shown. IF A CLASS THROWS A DOUBLE NUMBER, ITGETS AN EXTRA TURN AT THE DICE, and this rule holds for as long asany class throws double numbers.
ASSETS AND DEBITS - Capitalists get points (plus points are called "ASSETS" andminus points are called "DEBITS") only if they land on Capitalist(blue) Squares, which list the strengths and weaknesses of theCapitalist Class in the real Class Struggle. Workers pick up pointsonly if they land on Worker (red) Squares, which list the actualstrengths and weaknesses of the Working Class in this samestruggle. As part of their unfair advantages, the Capitalistsdecide which of the other classes should do the hard but necessarywork of handing out assets and debits, that is of taking care ofthe "BANK".
- The MINOR CLASSES PICK UP ASSETS AND DEBITS whenever they landon either Capitalist or Worker Squares until they enter an alliancewith one of the Major Classes, after which they get points onlyfrom squares that carry the name of their ally. (See Rule12).
CHANCE - When landing on a Chance Square, Capitalists pick up a CHANCECARD from the pack marked "Capitalist", and Workers from the packmarked "Worker".
- Until they enter into an alliance with one of the MajorClasses, the Minor Classes can take their Chance Cards from eitherpack. After an alliance, they must pick their cards from the samepack as their Major Class ally. (See Rule 12).
- TRADE UNION AND WORKERS' POLITICAL PARTY CARDS: if the Workersor their allies land on squares 11 or 52, they receive a TradeUnion Card; landing on squares 16 or 56 earns them a PoliticalParty Card. Minor classes can acquire these cards only while theyare allied with the Workers, and must return them should thisalliance be broken. (Rule 12)
ALLIANCES - Squares which read "Chance for an Alliance with the Farmers"(or Small Businessmen, or Professionals, or Students) permit theMajor Class which lands there to enter into an alliance with theMinor Class named there. Each Minor Class has a CLASS ALLIANCE CARDwhich it gives to its new ally to seal the alliance. Like theplayer pieces, Alliance Cards can be mounted on the blocks of woodwhich are provided. Though EACH ALLIED CLASS RETAINS ITS OWN ASSETSAND DEBITS, their points are counted together in any future"Confrontation" (See Rule 19).
- WHEN THERE ARE LESS THAN SIX PLAYERS IN THE GAME, a Major Classwhich lands on the Alliance Square of a Minor Class that is notrepresented by a player still receives the latter's Alliance Cardand a bonus of five assets.
- MINOR AS WELL AS MAJOR CLASSES HAVE A CHANCE TO ENTER INTOALLIANCES if they land on an Alliance Square. If a Minor Class (sayFarmers), which is already allied to a Major Class (sayCapitalists), lands on a square that makes possible an alliancewith the Students, the latter automatically becomes an ally of theCapitalists as well. In this way, the Minor Class allies of eachmajor class can pick up alliances for their Major Class ally.
- IF A MINOR CLASS IS NOT ALLIED TO EITHER OF THE MAJOR CLASSES,IT CAN STILL ENTER INTO AN ALLIANCE WITH ANOTHER MINOR CLASS. Inthis case, the two Minor Classes have made themselves doublyvaluable for the first Major Class to enter into an alliance witheither of them; for—given the alliance of the two Minor Classes—toally with either one of them is to ally with both.
- After two Minor Classes enter into an alliance with a MajorClass, their special relationship comes to an end. Thus, if theother Major Class forces either of these Minor Classes to changealliances, its one-time partner is unaffected.
- CHANGE OF ALLIANCES: if an alliance between a Major and a MinorClass already exists, the other Major Class can force a change ofalliance if it or any of its allies land on the appropriateAlliance Square. For example, if an alliance between Capitalistsand Farmers already exists, and the Workers (or any of its allies)lands on the square which says, "Chance for an Alliance with theFarmers", they can ask the Farmers to break their alliance with theCapitalists and ally with them. If the Farmers think they stand abetter chance of winning allied to the Workers, they will agree. Ifnot, and the Workers insist on forming an alliance with them, theFarmers and the Workers throw the dice and the class throwing thehigher number has its way. In case of a tie, they throw the diceagain.
- If there are less than six players in the game, forcing achange of alliances with a Minor Class that is not represented by aplayer is simply a matter of transferring the Alliance Card and thefive assets which came with it from the old Major Class ally to thenew one.
CONFRONTATIONS - There are six Confrontation Squares—Life in the factory, twoElections, two General Strikes (when all the workers lay down theirtools) and the Revolution. If either Major Class or its allieslands on a Confrontation Square, it has a choice whether or not tocall a Confrontation. Non-allied Minor classes cannot call aConfrontation, and only the Major Classes (not even their allies)can call the final Confrontation, which is the Revolution. In aConfrontation, each side adds up its assets and debits (allies arecounted together), and the side with the highest number of assetsafter debits are subtracted wins. IN THE CASE OF THE ELECTIONS ANDGENERAL STRIKES, WINNING THE CONFRONTATION SECURES THE VICTORIOUSMAJOR CLASS THREE FREE THROWS OF THE DICE, improving in this wayits position in the overall Class Struggle. Rule 6 regarding doublenumbers does not apply to these three throws. IN THE CASE OFREVOLUTION, WINNING THE CONFRONTATION IS WINNING THE GAME. To keepopponents guessing as to whether they can win a Confrontation, eachclass should keep its own assets and debits securely covered.
- TO LAND ON THE REVOLUTION SQUARE, A CLASS HAS TO GET AN EXACTNUMBER ON THE DICE. If it is two squares away, it has to keepthrowing the dice until it gets a two. If it is only one squareaway, it throws only one die.
- IN REVOLUTION, THE POINTS OF ONE'S ALLIES ONLY COUNT IF THEYHAVE ARRIVED IN THE REVOLUTION SQUARE. A Major Class which needsthese points to win should not call this Confrontation until itsallies have joined it in the final square. Until then, any class(Major or Minor) which has arrived in the Revolution Square can useits turn at the dice to help move its allies forward on the board,indicating before each throw the ally it intends to move.
- If the Capitalists land on square 81 this triggers off NUCLEARWAR and brings an automatic end to the game. If the Workers or anyof its allies land there first, the power of the Capitalists tostart such a war has been voided for the remainder of the game.(See Rule 34 of the FULL RULES and number 81 of the "WHY?" sectionof the accompanying booklet for the explanation).
- Having played "Class Struggle" a few times by these simplifiedrules, you are ready to play by the FULL RULES. Go ahead—tryit!
三 : 房事不是阶级斗争
计划生育是我国的基本国策,是利在当今功在千秋的大好事,早已经深入人心。没想到在个别地方,少数和宣传标语看着让人毛骨悚然,把那点房事活生生地演绎成了阶级斗争,让人揪心。
“宁可血流成河,不可超生一个!”试想,如果真的是血流成河了,别说超生,可能要减产了哟!好血腥的标语,而且让人还搞不懂到底是流产流得血流成河呢还是象当初日本鬼子进村那里的血流成河?
“打出来堕出来流出来就是不能生下来!”也就是说无论你想什么办法你都不能超生。想超生的人她总会想办法超生,不想超生的人她也无须你如此详细提醒,你管人家打出来堕出来还是流出来呢?要出来的总会出来,不想出来的你就是判她的刑她也会生出来。
“该流不流扒房牵牛。”严格意义上说这是违法的事情,你凭什么扒人家的房牵人家的牛呢?超生了,要罚款也轮不上你来扒房牵牛啊!应该由计生办向法院申请强制收取社会抚养费,你这算是哪门子的执法呀?跟土匪似的。
“少生孩子多种树,少生孩子多养猪。”这话说的,少生孩子了,你就管不着人家,管人家种树还是养猪的呢?把生孩子跟养猪联系在一起,听着就别扭,感情你们家养孩子跟养猪差不多呀?兴许你就是被象养猪一样养大的,是吧!
农村人没有文化,看不懂法律法规,要想做好宣传,村干部的确动了不少脑筋出了不少力,精神值得肯定。从某种角度上来说,这些计生宣传标语口号通俗易懂,比较容易被村民们所接受,但却实在是太那个了一点。开放的中国进步的中国,你能保证这些标语只供村民们观瞻?这不,还是被我们看到了吧,兴许还被好多的外国人看到了呢!丢人丢大了吧?!看你这脑筋动的,也不注意点国际影响,扼杀生命,同时也是不人道的知道吧。有些国家是禁止堕胎的不知道了吧?你怎么操作,自己心里明白就行了,何必把这些玩艺当歌唱呢?愣是把个原本美妙的房事搞成了阶级斗争,根本无半点性趣可言。这么恐怖的标语一挂,你叫小伙子小姑娘们晚上还怎么放开了做爱做的事啊?他们可不想自己的爱人“血流成河”。( 文章阅读网:www.61k.com )
其实,政策要宣传,标语也不是不能挂,但请有点文化讲点人道懂点和谐好不好啊?就象城里好多小妹妹开的小轿车屁股上写着“我很害羞,别吻我!”“小女初驾,保持距离!”多温馨多有文化呀!学着点。
四 : 阶级斗争人人讲
时光恍惚倒流,又让我回到了过去,原来是做了一场梦境而已——题记
阶级斗争人人讲
阶级斗争人人讲,人人都要讲阶级。
阶级斗争日日讲,阶级敌人时时防,
阶级斗争就是纲,阶级斗争要深入
反复讲来多次讲,打倒地主不算完,( 文章阅读网:www.61k.com )
得防敌人搞破坏。不知想起那一出,
于是号令来清查,清查又是一大批。
本文标题:
第六单元无产阶级的斗争与资产阶级的加强-大人”与“小人”的斗争 本文地址:
http://www.61k.com/1083804.html